List of Arcs

1.Tannavet-a group of mercenaries, assisted by an elven spy, get sent on a mission by their employer to the stronghold of the high priestess of Seiraba in Yobred in order to retrieve an information crystal of seemingly great importance.

2.Escape from Yobred-beset on all sides by peril and agents beyond their station, the mercenaries Yuliko and Grey Ghost along with the elven deserters Ezra and Kaus, having the desired crystal with them, seek to find their way back into the Imperial inclusion zone and find the answers to the questions posed by the events that transpired before.

3.Ravenous Sea-their ship sunken by an agent of the elven government, the new allies and their Exorcist escort find themselves fighting their way out of an antediluvian sea monster's stomach.

4.Sen-Jari-having split from the Exorcists and having found great treasure inside Fastitocalon, the group stays in a small Imperial village, that however seems to have been chosen by Fate for greater ordeals.

5.Cognius' Request-a mysterious black-clad stranger approaches the Derwent Private Investigation Agency for information on a strange cult that could reside in their home city of Asjar-The Friends of the West.

6.Andria...and What They Found There - with the mysterious stranger revealing himself as a priest of the elven god Vavvarav that bears grim tidings of the world's end and a conspiracy deep in the weave of the elven government, Evan Derwent, Luther Redgaze and Adaleth Makela send themselves on journey to the Kingdom of Elpia for answers, pursued by the Exorcists and other even more nefarious powers.

7.The Place Beyond Time - with the sorcery of Adaleth stranding the three on a strange world somewhere else, in the aftermath of a great battle, the Derwent group must team up with Valerius - an agent of the Exorcists to find their way in the wilds of Verde.

8.Antediluvians' Legacy - sent by the order of the Scavenger-Sages into the depths of a mysterious ruin, the Derwent group and Seimora face things that have rested there, undisturbed for 800, 000 years, all the while the suspicion of conspiracy hangs in the air.

9.Land of Lamentations - Her magic having returned her to Europa, Adaleth is reunited with Grey Ghost and Ezra and seeks to reunite with Taimez in the midst of an air of dread that has come to Maeror as it has been overrun with the Undead.

10.Tower of Twilight - After the abduction of Ezra and Jorga by the Friends of the West, due to their brutal defeat by the hand of the cursed knight Angelbert and Grey Ghost's conversion into a vampire the humiliated mercenary along with an unlikely group of companions heads north towards the city of Erwent in a race with The Friends of the West to unlock the secrets of the mysterious Tower of Twilight.

11.Strangers in a Strange Land - Fleeing to the impregnable fort of Zhinamir from their defeat at the hands of Saego Vetaa, a group of allies united by fate alone are faced with the internal issues of the Doubters personified by the alien Ksa'at and the coming Day of Wrath.

12. Blow of the Past- In the aftermath of a strange teleportation mishap, Adaleth discovers the terrible truth behind the origin of her powers-sealed away. As those revelations dawn, more people are drawn into the mad race to stop or at least comprehend Saego Vetaa's plans.

13.Dies Illi Tremendi-After a daring rescue mission, Luther Redgaze and Evan Derwent are returned to the intensifying fight against the encroaching end of the world. Time is running out and Consumption events begin to happen with increasing frequency, as the Asjar trio tries to somehow prevent them from occuring.

14.The Last Hunt The Doubters, having acquired great power in the face of weaponry from the world's deep past, now seek to hunt down and interrogate the Shroud Priest of Dadashisa-the mysterious Caenur. A group consisting of Zaree, Toumego Sei, the recently self-demoted Varik Vorda and Remal-the Body of Taimez head west, while the Derwent Group head out to the east, all in a race to find and subdue Caenur's four Disciples for a chance to take down the Shroud Priest himself.