Amat

The Unconditional Alliance of the Peoples of Amat, called most frequently Amat is a federative union in the northern parts of Minve, consisting of ten distinct polities. United deep in the past by necessity, as the trilii encroaching from the south made human existence in the area difficult, it is a country of pragmatical, shrewd folk. Always at war with the lizard people, Amat is a land in constant unease, its armies great and its cities impregnable. Magic has been harnessed regularly by the people of Amat, to turn the desert into fertile ground, control air and breed animals to serve them better in their eternal vigil.

Overview
Amat is a land stricken by constant distress, and situated in hostile, arid lands that require the utmost from their denizens to assure their survival there. This, alongside the constant looming threat of the Trilii tribes and empires of the far south, has shaped Amati culture entirely. Population is concentrated in ten large city-states that have existed for over a thousand years, spread across the northern half of Minve-the continent on the southern side of the Midland Sea. Each of the ten cities occupies a specific niche with Lurzal for example serving as a hub of maritime technology and trade while Ashlub serves as a city of metallurgy and military development or Suvuk serving as a fortress on the great canal that connects the Midland Sea to the Southern Ocean. Amat is governed by a democratically elected council from the capital of Bashamat, with democratic representatives out of each of the ten cities. While technically a federation, Amat has for so long had a common enemy in the Trilii that unity between the somewhat disparate cultures of the ten cities and a common dialect has formed to the point of Amat essentially becoming a single country.